Difference between revisions of "StopCombat"
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The actor will stop fighting. However, if the actor is still aggressive and has low disposition towards any nearby actors, it may immediately go back into combat. This is most useful for stopping combat which was started artificially using [[StartCombat]]. | The actor will stop fighting. However, if the actor is still aggressive and has low disposition towards any nearby actors, it may immediately go back into combat. This is most useful for stopping combat which was started artificially using [[StartCombat]]. | ||
==See Also== | ==See Also== | ||
[[StartCombat]] | * [[StartCombat]] | ||
[[Category: Functions]] | |||
[[Category:Functions (CS)]] | |||
[[Category: Functions (CS 1.0)]] | |||
[[Category: Actor Functions]] | |||
[[Category: Actor Functions (CS 1.0)]] | |||
[[Category: Combat Functions]] | |||
[[Category: Combat Functions (CS 1.0)]] | |||
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Stop | |||
Combat | |||
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Latest revision as of 14:56, 20 June 2008
Syntax:
StopCombat
The actor will stop fighting. However, if the actor is still aggressive and has low disposition towards any nearby actors, it may immediately go back into combat. This is most useful for stopping combat which was started artificially using StartCombat.
See Also[edit | edit source]