Difference between revisions of "TriggerHitShader"

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Used to manually trigger the "hit shader" effect of blurring the screen (normally used when the player is staggered). Commonly used in traps or other "earth shaking" activators.
Used to manually trigger the "hit shader" effect of blurring the screen (normally used when the player is staggered). Commonly used in traps, other "earth shaking" activators, and inebriation effects.




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[[Category: Functions]]
[[Category: Functions]]
[[Category: Miscellaneous Functions]]
[[Category:Functions (CS)]]
[[Category: Functions (CS 1.0)]]
[[Category: Player Functions]]
[[Category: Player Functions (CS 1.0)]]
 
<!-- Begin Search Terms
Trigger
Hit
Shader
End Search Terms -->

Latest revision as of 15:07, 20 June 2008

Syntax:

TriggerHitShader fStrength


Used to manually trigger the "hit shader" effect of blurring the screen (normally used when the player is staggered). Commonly used in traps, other "earth shaking" activators, and inebriation effects.


The strength parameter can go up as high as you want, but anything higher than 4 or 5 starts to lose the desired effect.