Difference between revisions of "TriggerHitShader"
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Used to manually trigger the "hit shader" effect of blurring the screen (normally used when the player is staggered). Commonly used in traps | Used to manually trigger the "hit shader" effect of blurring the screen (normally used when the player is staggered). Commonly used in traps, other "earth shaking" activators, and inebriation effects. | ||
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[[Category: Functions]] | [[Category: Functions]] | ||
[[Category: | [[Category:Functions (CS)]] | ||
[[Category: Functions (CS 1.0)]] | |||
[[Category: Player Functions]] | |||
[[Category: Player Functions (CS 1.0)]] | |||
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Trigger | |||
Hit | |||
Shader | |||
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Latest revision as of 15:07, 20 June 2008
Syntax:
TriggerHitShader fStrength
Used to manually trigger the "hit shader" effect of blurring the screen (normally used when the player is staggered). Commonly used in traps, other "earth shaking" activators, and inebriation effects.
The strength parameter can go up as high as you want, but anything higher than 4 or 5 starts to lose the desired effect.