Difference between revisions of "Talk:Dialogue Tutorial"

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imported>Tandem
imported>Freezer2500
 
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Excellent tutorial Elessar.  Well written and certainly helpful.  Thanks for putting in the time on this project, as it opens up the doors to more modders turning to storyline style modding.  I'm actually largely inspired to start modding again =).  --[[User:Tandem|Tandem]] 11:43, 15 November 2006 (EST)
Excellent tutorial Elessar.  Well written and certainly helpful.  Thanks for putting in the time on this project, as it opens up the doors to more modders turning to storyline style modding.  I'm actually largely inspired to start modding again =).  --[[User:Tandem|Tandem]] 11:43, 15 November 2006 (EST)
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Very good tutorial! Just went through it and noticed one important thing missing: You need to activate the quest or else you won't see any dialogue at all! Easiest way: Check "Start Game Enabled" under QuestData. If you want you can also use StartQuest in Script.  <br>
''If we add a mod that is START GAME ENABLED, it will be up and running as soon as a user loads it. We need to be aware of the consequences of this in terms of scripting. If we choose not to check this box, the quest will remain inactive until we use the correct Script command (StartQuest or StartStage) to set it up and running.''<br>
(from [[A beginner's guide - Appendix 1]])--[[User:Freezer2500|Freezer2500]] 04:14, 1 September 2007 (EDT)

Latest revision as of 03:14, 1 September 2007

Added this new tutorial, as many people on the Official Forums had questions on this topic. Hopefully should have some pics to along with it in the next few days. Comments, clarifications etc welcome. Elessar VPR 21:57, 2 November 2006 (EST)

Excellent tutorial Elessar. Well written and certainly helpful. Thanks for putting in the time on this project, as it opens up the doors to more modders turning to storyline style modding. I'm actually largely inspired to start modding again =). --Tandem 11:43, 15 November 2006 (EST)

Very good tutorial! Just went through it and noticed one important thing missing: You need to activate the quest or else you won't see any dialogue at all! Easiest way: Check "Start Game Enabled" under QuestData. If you want you can also use StartQuest in Script.
If we add a mod that is START GAME ENABLED, it will be up and running as soon as a user loads it. We need to be aware of the consequences of this in terms of scripting. If we choose not to check this box, the quest will remain inactive until we use the correct Script command (StartQuest or StartStage) to set it up and running.
(from A beginner's guide - Appendix 1)--Freezer2500 04:14, 1 September 2007 (EDT)