Difference between revisions of "Talk:Morph Animations in Blender"

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imported>Syscrusher
(Possible solution to a reported problem.)
 
imported>Syscrusher
(Added solution to a problem other newbies might encounter.)
 
(One intermediate revision by the same user not shown)
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==Possible solution to the missing script==
I am very new to animation, so I'm posting this suggestion to the discussion instead of the main page. I *think* I found the solution to Vince's problem of not seeing the script "Deformed Mesh to Rvk".
I am very new to animation, so I'm posting this suggestion to the discussion instead of the main page. I *think* I found the solution to Vince's problem of not seeing the script "Deformed Mesh to Rvk".


In my system (Blender 2.4.9, latest NifTools and Python 2.6.6), the needed script shows up only in edit mode, not object mode.
In my system (Blender 2.4.9, latest NifTools and Python 2.6.6), the needed script shows up only in edit mode, not object mode.


The alternate procedure I'm using is the same as the original except adding one step:
(edited) I found that the tutorial does tell you to go to edit mode; I had just overlooked that in my first read-through! Perhaps Vince did also. :)
 
[[User_talk:Syscrusher|Syscrusher]]
 
==Troubleshooting tip==
 
I just discovered something interesting: If you have Ipo curves in Blender for both shape *and* object animations, it appears the object transforms (which are probably no-ops) override the shape morphing in the game but not in NifSkope. What I ended up with was a morph that looked great in NifSkope but sat like a lump in the game. Back in Blender, I found the object animation "curves" were just straight lines because there was no actual animation at the object level. Deleting the object animation curves, carefully not deleting the shape animations, and re-exporting fixed the problem nicely.
 
Hopefully this tip will prevent another newbie like me from beating their head against the wall for a few hours. :)


* Select the original mesh in object mode.
[[User_talk:Syscrusher|Syscrusher]]
* Select the second mesh in object mode while holding SHIFT.
* (NEW) Toggle to edit mode on the second mesh.
* Invoke the Deformed Mesh to Rvk script.

Latest revision as of 17:58, 16 May 2012

Possible solution to the missing script[edit source]

I am very new to animation, so I'm posting this suggestion to the discussion instead of the main page. I *think* I found the solution to Vince's problem of not seeing the script "Deformed Mesh to Rvk".

In my system (Blender 2.4.9, latest NifTools and Python 2.6.6), the needed script shows up only in edit mode, not object mode.

(edited) I found that the tutorial does tell you to go to edit mode; I had just overlooked that in my first read-through! Perhaps Vince did also. :)

Syscrusher

Troubleshooting tip[edit source]

I just discovered something interesting: If you have Ipo curves in Blender for both shape *and* object animations, it appears the object transforms (which are probably no-ops) override the shape morphing in the game but not in NifSkope. What I ended up with was a morph that looked great in NifSkope but sat like a lump in the game. Back in Blender, I found the object animation "curves" were just straight lines because there was no actual animation at the object level. Deleting the object animation curves, carefully not deleting the shape animations, and re-exporting fixed the problem nicely.

Hopefully this tip will prevent another newbie like me from beating their head against the wall for a few hours. :)

Syscrusher