Difference between revisions of "Talk:NifSkope: Adding Collision Model"
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imported>ShadowDancer (broken links that were removed) |
imported>Qazaaq |
Latest revision as of 14:31, 22 February 2008
Entim 07:55, 27 September 2006 (EDT): I'm aware of my limitations in English, please anyone rewrite the article if you can make it more informative or more understandable.
Entim 11:07, 27 October 2006 (EDT): My tests indicate that the hit sound, and particle effect of melee weapon hit is controlled by the bhkListShape's material. Hit sound, and particle effect of arrow hit is controlled by the material of the bhkListShape's child.
Entim 08:51, 13 November 2006 (EST): I have inserted most of the text and pictures into tables, to make it show up properly both in IE and Mozilla based browsers. This workaround makes editing harder, so if you know a better solution please tell here, or edit the article.
Removed Broken Links that were Removed[edit source]
Example NIFs: High-poly model: here Low-poly model: here
Example of the result NIF is here.