Difference between revisions of "Talk:SetAngle"

From the Oblivion ConstructionSet Wiki
Jump to navigation Jump to search
imported>Entim
(clarified the request for clarification...)
imported>GuidoBot
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
[[User:Entim|Entim]] 16:20, 4 December 2006 (EST): SetAngle function uses the global x and y axles, and the rotated object's local z axis. Please someone with proper English knowledge clarify this in the article if verified.
well, in my tests the collision box was not turned with the object. Very problematic. Does anybody know a solution ?
 
:Just wondering in if your found this for all models or a particular set? After MoveTo/PlaceAtMe/static? Have you tried '''SetScale 1'''? [[User:GuidoBot|GuidoBot]] 01:45, 21 March 2007 (EDT)

Latest revision as of 00:45, 21 March 2007

well, in my tests the collision box was not turned with the object. Very problematic. Does anybody know a solution ?

Just wondering in if your found this for all models or a particular set? After MoveTo/PlaceAtMe/static? Have you tried SetScale 1? GuidoBot 01:45, 21 March 2007 (EDT)