Difference between revisions of "User:Ghastley"
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I like to do a bit of everything in my mods, so you'll find new models, quests, places, animations, etc. | |||
Mods released so far: | |||
[http://www.tesnexus.com/downloads/file.php?id=26343 Rumple Mod] - a new NPC, wearing a new armor, on a new ridable creature, and a simple quest to tie it together. My first Oblivion mod, and it still gets little changes added from time to time. It taught me a lot about path-grids along the way. | |||
[http://www.tesnexus.com/downloads/file.php?id=26346 Gweden Brothel] - a quest mod that extends the life of the Siren's Deception quest to allow Tsarrina to live on as Madam of the Brothel at Gweden Farm. Recruit her some girls, and share in the profits. This one let me do add some new interiors, more costumes, NPC's and their quests, as well as experiment with faction dialogs, which were incompletely documented here. I hope to update that when this mod is completed. It is also likely to spawn an article or two about custom furniture, if I get the bathtub working! At that point, I'll have had to create at least three new animations as well, so I'll have to add "Animator" to my categories. | |||
I model using 3DS MAX (4.2!), but also have copy of Blender, where I use scripts that don't have a MAX equivalent (such as the Bone Weight Copy). I use the GIMP for texturing, and the CS for everything else. |
Latest revision as of 13:52, 25 August 2009
I like to do a bit of everything in my mods, so you'll find new models, quests, places, animations, etc.
Mods released so far:
Rumple Mod - a new NPC, wearing a new armor, on a new ridable creature, and a simple quest to tie it together. My first Oblivion mod, and it still gets little changes added from time to time. It taught me a lot about path-grids along the way.
Gweden Brothel - a quest mod that extends the life of the Siren's Deception quest to allow Tsarrina to live on as Madam of the Brothel at Gweden Farm. Recruit her some girls, and share in the profits. This one let me do add some new interiors, more costumes, NPC's and their quests, as well as experiment with faction dialogs, which were incompletely documented here. I hope to update that when this mod is completed. It is also likely to spawn an article or two about custom furniture, if I get the bathtub working! At that point, I'll have had to create at least three new animations as well, so I'll have to add "Animator" to my categories.
I model using 3DS MAX (4.2!), but also have copy of Blender, where I use scripts that don't have a MAX equivalent (such as the Bone Weight Copy). I use the GIMP for texturing, and the CS for everything else.