Difference between revisions of "User:Shademe"

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(→‎A ''(Few)'' Questions ...: Added another and replied to my other)
imported>Shademe
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{{Scripter}}
{{Sheriff}}
'''Like Columbus, or Caesar ... or someone in that time said, ['''Relz'''] just sucks ! { Just so that you know }'''
 
'''Like Columbus, or Caesar... or someone at that time said, ['''Relz'''] is just lame! '''


Anyway, I've been playing ''TES4 Oblivion'' for the past 6 months, which was crammed with mods, and finally got the sense to do some modding ! As far as modding is concerned, I mod(ded) '''Diablo II''' { Yup, the good ol' Hack n'Slash ) and am waiting for the 3rd installment !
Anyway, I've been playing ''TES4 Oblivion'' for the past 6 months, which was crammed with mods, and finally got the sense to do some modding ! As far as modding is concerned, I mod(ded) '''Diablo II''' { Yup, the good ol' Hack n'Slash ) and am waiting for the 3rd installment !
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Nothing more special to say ! ''You might just see me in the scripting side'' :E
Nothing more special to say ! ''You might just see me in the scripting side'' :E


oh .. and I'm not online frequently, so please bear with me ( if you have a reason to ).
<center>[http://tesnexus.com/modules/members/index.php?id=644634 My Mods on the Nexus]</center>
 
'''And I released my ''1st mod''''' !  In fact, ''updated'' it ...
 
 
== My Mods ==
 
 
<center>'''== Released =='''</center>
[http://www.bethsoft.com/bgsforums/index.php?showtopic=879986 Put it in it’s Place : Enhanced Grabbing] - Grabbing is no longer a crime ! Now pick up objects with impunity !
 
<center>'''== Works in Progress =='''</center>
'''Ashes to Ashes''' - ''Vampire Killing and Killer Re-Defined''. Look out for a release soon !
 
== A ''(Few)'' Questions ... ==
<center>The PC - A '''''REAL''''' Ghost</center>
'''Can the player become a ghost literally''' ? - Meaning he/she is not no longer "in the gameworld" and is not/cannot affected/affect by the gameworld/the gameworld , where the PC can just move around, but can't interact with the world ? And '''all entities ignore his/her presence''' ? <hr>
 
<center>Concerning ''Shader Effects''</center>
How do I find out whether a given shader effect is playing ? Without using a counter ? Is there a generic referrer to the playing shader ? <hr>


Also, can all playing shader effects be turned off using the pms function-meaning using something like '''''pms''' currentlyPlayingshaderref'' ?
{{Scripter}}{{Tool Coder}}
:In response to this I believe I may be of assistance. Instead of ''turning off'' any given effectShader you can simply make it '''appear''' as though they have been turned off. This is achieved by creating a dummy effect shader and then getting that one to play. An example used in a mod for release of my very own is provided below:
[http://cs.elderscrolls.com/constwiki/index.php/Image:Dummy_Shader.jpg Sample Image]<BR>
:Using something similar to the above should (as new shader effects overwrite any existing ones) work fine. Hope this was helpful mate,
:--[[User:Antares|Antares]] 06:01, 30 September 2008 (EDT)
::Hmm... that might just do ! Thanks, but then stopping this won't clear the other active shaders ... any workarounds for this ? -- [[User:Shademe|shademe]] 09:33, 30 September 2008 (EDT)
<hr>
<center></center>
How does the respawning system / cell resetting system work ?
<hr>

Latest revision as of 17:47, 1 June 2012


Like Columbus, or Caesar... or someone at that time said, [Relz] is just lame!

Anyway, I've been playing TES4 Oblivion for the past 6 months, which was crammed with mods, and finally got the sense to do some modding ! As far as modding is concerned, I mod(ded) Diablo II { Yup, the good ol' Hack n'Slash ) and am waiting for the 3rd installment !

Nothing more special to say ! You might just see me in the scripting side :E

My Mods on the Nexus