Difference between revisions of "User talk:TheMagician"

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imported>Thepal
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:I started a couple of mods but I never really got around to figuring out how to make new NPCs. The coding was a little too intense for someone who barely knows their abc's in C++. I bought Oblivion around this time and it wasn't long before I switched over to modding for it. [[User:TheMagician|TheMagician]] 20:53, 8 August 2009 (EDT)
:I started a couple of mods but I never really got around to figuring out how to make new NPCs. The coding was a little too intense for someone who barely knows their abc's in C++. I bought Oblivion around this time and it wasn't long before I switched over to modding for it. [[User:TheMagician|TheMagician]] 20:53, 8 August 2009 (EDT)
== Corrupted LOD ==
I'm guessing this is where I'm meant to respond...
Anyway, no, I haven't been deleting the previous meshes... I guess that could possibly be a faster way around the issue. Basically, the entire LOD mesh gets corrupted if I run it a second time in the TESCS. The ground has huge holes in it all over the world. Is that what deleting the previous LOD meshes fixes (leaving them there and reopening the TESCS also works in that case)?

Revision as of 01:46, 2 June 2010

Source Modding

I'm curious : What did you mod in Half Life 2 ?
shadeMe TALK 17:16, 8 August 2009 (EDT)

Not much. I never really got past basic interior level design and making custom textures. I think I got a couple of models successfully in the game via XSI Mod Tool (like a box and a table), but I was just learning all of this stuff back then.
I started a couple of mods but I never really got around to figuring out how to make new NPCs. The coding was a little too intense for someone who barely knows their abc's in C++. I bought Oblivion around this time and it wasn't long before I switched over to modding for it. TheMagician 20:53, 8 August 2009 (EDT)


Corrupted LOD

I'm guessing this is where I'm meant to respond...

Anyway, no, I haven't been deleting the previous meshes... I guess that could possibly be a faster way around the issue. Basically, the entire LOD mesh gets corrupted if I run it a second time in the TESCS. The ground has huge holes in it all over the world. Is that what deleting the previous LOD meshes fixes (leaving them there and reopening the TESCS also works in that case)?