Difference between revisions of "AddItem"

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imported>Khadir
(Documenting actor functions ...)
imported>Khadir
(Containers, too ... + Reference)
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'''Syntax:'''
'''Syntax:'''
  [''ActorID''.]AddItem ''ObjectID'', ''Count''  
  [''ActorID''|''ContainerID''.]AddItem ''ObjectID'', ''Count''  
 


'''Examples:'''
'''Examples:'''
Line 51: Line 50:


[[GetItemCount]]
[[GetItemCount]]
==Reference==


[[AddItem_Reference|List of existing scripts that use AddItem]]
{{:AddItem_Reference}}
 


[[Category: Functions]]
[[Category: Functions]]
[[Category: Object Functions]]
[[Category: Object Functions]]

Revision as of 03:47, 28 June 2006

Template:ActorFunction Adds Count items of object ObjectID to the calling container's inventory.


Syntax:

[ActorID|ContainerID.]AddItem ObjectID, Count 

Examples:

AddItem MyObject, 1
Ref MyItem
Short count

set MyItem to ArenaAkaviriLongSword
set count to 1
player.additem MyItem Count


Notes:

  • This will not trigger OnAdd blocks, because the item is created inside the inventory rather than actually being added. For creating items from the console that you need to trigger OnAdd, use PlaceAtMe instead and pick the item up from the ground.

Console Usage: When using AddItem with the console, you must use the desired item's FormID, not the EditorID.

So, instead of using

player.additem lockpick 1

to give yourself a lockpick, you must use

player.additem 00000A 1

Kedrigh wrote: [1]

Form id is in the cs and looks like this: yyxxxxxx.

yy is used to reference the plugin, xxxxxx to reference the item inside the plugin (and does not change). So if you load the oblivion master in the cs, and create something, it will have 01xxxxxx as the form id.

The yy part of the formid changes depending on the mods you load up, in the order in which they load.




See Also

RemoveItem

GetItemCount

Reference

The function {AddItem} is used in following scripts ...

AlessiaCaroScript
AncontarScript
BagduGroMolobscript
ClaudeMaricScript
DAAzuraStatueScript
DABoethiaStatueScript
DAClavicusStatueScript
DAHermaeusStatueScript
DAHircineStatueScript
DairihillsDeskScript
DAMalacathStatueScript
DAMephalaStatueScript
DAMeridiaStatueScript
DAMolagBalStatueScript
DANamiraPriestScript
DANamiraScript
DANamiraStatueScript
DANocturnalStatueScript
DAPeryiteStatueScript
Dark09PhillidaBodyguardScript
Dark10SpecialDeadDropScript
Dark11DeadDropScript
Dark13DeadDropScript
Dark14DeadDropScript
Dark17FollowingScript
DASanguineStatueScript


DASheogorathStatueScript
DAVaerminaStatueScript
FGPostQuest
GrayFoxScript
GwinasScript
HannibalTravenScript
HouseSkingradQuestHGScript
IverScript
MereteScript
MethredhelsChestScript
MethredhelScript
MG04Script
MG05AScript
MG08CupboardScript
MG08Script
MG09Script
MG15IrlavJarolDeadScript
MG16MageScript
MG17Script
MG19ChestScript
MQ10SigilStoneActivatorScript
MQ10SigilStoneScript
MQ12GoblinInventorySCRIPT
MQ12UndeadInventorySCRIPT
MQ13Script
MQ14SigilStoneScript

MQ15KathutetSCRIPT
MS05DreamworldAmuletScript
MS05DreamworldElementActivators01
MS05DreamworldElementActivators02
MS05DreamworldElementActivators03
MS05DreamworldElementActivators04
MS08AleronLocheScript
MS08FakeDoorKeyScript
MS13SigilScript
MS45DarMaChestScript
MS46RewardChestSCRIPT
MS48SigilStoneScript
MSScarTailScript
MyvrynasCupboardScript
NecroAltarScript
NecroAnchoriteDFScript
OghashgraMagulSCRIPT
OntusVaninsChestScript
OrumGangCourier1SCRIPT
SiegeCrawlerDeathSCRIPT
SigilStoneRandomSCRIPT
SigilStoneScript
TG05ScampScript
TG07LegionSealScript
TGIcestaffDisplayCaseScript
UmbacanoScript