Difference between revisions of "AddToLeveledList"

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imported>Quetzilla
imported>Quetzilla
Line 9: Line 9:
* Changes to existing leveled lists are not saved.  However, changes to a [[CloneForm]]ed leveled list ''will'' be saved.
* Changes to existing leveled lists are not saved.  However, changes to a [[CloneForm]]ed leveled list ''will'' be saved.
* You can add any item to a list, but the engine will probably go haywire if you add abnormal items to a leveled list that is actually used in the game world.
* You can add any item to a list, but the engine will probably go haywire if you add abnormal items to a leveled list that is actually used in the game world.
* Cloned objects of any type will be removed from a leveled list after the second time the game is saved and then reloaded.
* This issue is fixed in v0015. <s>Cloned objects of any type will be removed from a leveled list after the second time the game is saved and then reloaded.</s>


==See Also==
==See Also==

Revision as of 07:57, 15 July 2008

A command for Oblivion Script Extender

Syntax:

(nothing) AddToLeveledList leveledList:ref object:ref level:short count:short

Adds an object to a leveled creature, spell, or item list. Count defaults to 1 if unspecified.

Notes

  • Changes to existing leveled lists are not saved. However, changes to a CloneFormed leveled list will be saved.
  • You can add any item to a list, but the engine will probably go haywire if you add abnormal items to a leveled list that is actually used in the game world.
  • This issue is fixed in v0015. Cloned objects of any type will be removed from a leveled list after the second time the game is saved and then reloaded.

See Also