Difference between revisions of "Alteration"

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imported>Kkuhlmann
m (Alteration Skill moved to Alteration)
imported>Stardaemon
(added apprentice/novice perks.)
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!style="background:#ffdead;" |Perks
!style="background:#ffdead;" |Perks
|style="background:#ffeded;" |
|style="background:#ffeded;" |
*Novice
*:Allows you to use novice level spells.
*Apprentice
*:Allows you to use apprentice level spells.
*Journeyman
*Journeyman
*:Allows you to use journeyman level spells.
*:Allows you to use journeyman level spells.

Revision as of 12:47, 10 April 2006

Description

Alteration skill determines your success rate in using Alteration Magic.

Alteration Magic is primarily used in a defensive or adaptive way, with a focus on buffs.

Typical use of alteration spells:

  • Add Armor to Self / Add Resist to Fire/Cold/Shock
  • Decrease Burden on Self
  • Increase Burden on Other
  • Open Lock spells
  • Underwater Breathing
Governing attribute

Willpower

Perks
  • Novice
    Allows you to use novice level spells.
  • Apprentice
    Allows you to use apprentice level spells.
  • Journeyman
    Allows you to use journeyman level spells.
  • Expert
    Allows you to use expert level spells.
  • Master
    Allows you to use master level spells.