Difference between revisions of "AnimGroups"
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imported>ShadowDancer (adding to Category: Animation Functions) |
imported>ShadowDancer (formatting) |
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AnimGroups are groups of animations that can be played on actors and creatures as well as some objects. | AnimGroups are groups of animations that can be played on actors and creatures as well as some objects. | ||
AttackBackPower | |||
AttackBow | {|border="1" cellpadding="5" cellspacing="0" | ||
AttackForwardPower | |- | ||
|AttackBackPower | |||
|BlockIdle | |||
|Equip | |||
|Recoil | |||
|- | |||
|AttackBow | |||
|CastSelf | |||
|FastBackward | |||
|Right | |||
|- | |||
|AttackForwardPower | |||
|CastSelfAlt | |||
|FastForward | |||
CastTouch | |Stagger | ||
|- | |||
|AttackLeft | |||
|CastTarget | |||
|FastLeft | |||
|TorchIdle | |||
|- | |||
|AttackLeftPower | |||
|CastTargetAlt | |||
|FastRight | |||
|TurnLeft | |||
|- | |||
|AttackPower | |||
|CastTouch | |||
JumpLoop | |Forward | ||
|TurnRight | |||
|- | |||
|AttackRight | |||
|CastTouchAlt | |||
|Idle | |||
|Unequip | |||
|- | |||
|AttackRightPower | |||
|DodgeBack | |||
|JumpLand | |||
|- | |||
|Backward | |||
|DodgeForward | |||
|JumpLoop | |||
|- | |||
|BlockAttack | |||
|DodgeLeft | |||
|JumpStart | |||
|- | |||
|BlockHit | |||
|DodgeRight | |||
|Left | |||
|-} | |||
[[Category: Animation Functions]] | [[Category: Animation Functions]] |
Revision as of 01:32, 25 July 2006
AnimGroups are groups of animations that can be played on actors and creatures as well as some objects.
AttackBackPower | BlockIdle | Equip | Recoil |
AttackBow | CastSelf | FastBackward | Right |
AttackForwardPower | CastSelfAlt | FastForward | Stagger |
AttackLeft | CastTarget | FastLeft | TorchIdle |
AttackLeftPower | CastTargetAlt | FastRight | TurnLeft |
AttackPower | CastTouch | Forward | TurnRight |
AttackRight | CastTouchAlt | Idle | Unequip |
AttackRightPower | DodgeBack | JumpLand | |
Backward | DodgeForward | JumpLoop | |
BlockAttack | DodgeLeft | JumpStart | |
BlockHit | DodgeRight | Left |