Difference between revisions of "Bribery"
imported>JT (major cosmetic upgrade, some clarification, removed category link (game settings are listed on category page already)) |
imported>Halo112358 (added default values + stubs for new values) |
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Bribery is controlled by several game settings '''fBribeCostCurve''', '''fBribeScale''', '''fBribeNPCLevelMult''', '''fBribeCurve''' and '''fBribeSpeechcraftMult'''. | Bribery is controlled by several game settings '''fBribeCostCurve''', '''fBribeScale''', '''fBribeNPCLevelMult''', '''fBribeCurve''' and '''fBribeSpeechcraftMult'''. | ||
==fBribeBase== | |||
'''default''': fBribeBase = 2.0000 | |||
==fBribeCostCurve== | |||
The '''fBribeCostCurve''' value controls how steep the non-linear increase of the price will be, as determined by the actors' Speechcraft scores. | |||
''Note:'' If fBribeCostCurve is set to 1.0, bribe cost increases linearly based on the combined Speechcraft scores of the two actors. | |||
'''default''': fBribeCostCurve = 1.5000 | |||
==fBribeCurve== | ==fBribeCurve== | ||
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''Example:'' If fBribeCurve is set to 1.0, disposition bonus increases linearly based on the combined Speechcraft scores of the two actors. | ''Example:'' If fBribeCurve is set to 1.0, disposition bonus increases linearly based on the combined Speechcraft scores of the two actors. | ||
'''default''': fBribeCurve = 0.7500 | |||
==fBribeNPCMult== | |||
'''default''': fBribeNPCMult = 0.3000 | |||
==fBribeNPCLevelMult== | ==fBribeNPCLevelMult== | ||
The '''fBribeNPCLevelMult''' value determines how much weight the NPC's level has relative to the player's level. | The '''fBribeNPCLevelMult''' value determines how much weight the NPC's level has relative to the player's level. | ||
'''default''': fBribeNPCLevelMult = 0.1000 | |||
==fBribeScale== | ==fBribeScale== | ||
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'''fBribeScale''' is a global multipler that increases or decreases all bribe costs proportionally (''1.0'' is 100% of normal, ''2.0'' is 200% of normal, etc.). | '''fBribeScale''' is a global multipler that increases or decreases all bribe costs proportionally (''1.0'' is 100% of normal, ''2.0'' is 200% of normal, etc.). | ||
= | '''default''': fBribeScale = 1.0000 | ||
==fBribeSpeechcraftMult== | |||
'' | The '''fBribeSpeechcraftMult''' variable determines how much impact the relative Speechcraft values have compared to the actor's levels. | ||
= | '''default''': fBribeSpeechCraftMult = 0.0300 | ||
<!--[[Category:Settings]]--> | <!--[[Category:Settings]]--> |
Revision as of 23:32, 2 April 2006
Bribery is controlled by several game settings fBribeCostCurve, fBribeScale, fBribeNPCLevelMult, fBribeCurve and fBribeSpeechcraftMult.
fBribeBase
default: fBribeBase = 2.0000
fBribeCostCurve
The fBribeCostCurve value controls how steep the non-linear increase of the price will be, as determined by the actors' Speechcraft scores.
Note: If fBribeCostCurve is set to 1.0, bribe cost increases linearly based on the combined Speechcraft scores of the two actors.
default: fBribeCostCurve = 1.5000
fBribeCurve
The fBribeCurve value controls how steep the non-linear increase of the disposition bonus will be.
Example: If fBribeCurve is set to 1.0, disposition bonus increases linearly based on the combined Speechcraft scores of the two actors.
default: fBribeCurve = 0.7500
fBribeNPCMult
default: fBribeNPCMult = 0.3000
fBribeNPCLevelMult
The fBribeNPCLevelMult value determines how much weight the NPC's level has relative to the player's level.
default: fBribeNPCLevelMult = 0.1000
fBribeScale
fBribeScale is a global multipler that increases or decreases all bribe costs proportionally (1.0 is 100% of normal, 2.0 is 200% of normal, etc.).
default: fBribeScale = 1.0000
fBribeSpeechcraftMult
The fBribeSpeechcraftMult variable determines how much impact the relative Speechcraft values have compared to the actor's levels.
default: fBribeSpeechCraftMult = 0.0300