Difference between revisions of "Bribery"
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==Introduction== | ==Introduction== | ||
Bribery is controlled by several game settings '''fBribeCostCurve''', ''' | Bribery is controlled by several game settings '''fBribeCostCurve''', '''fBribeCurve''', '''fBribeNPCLevelMult''', '''fBribeScale''' and '''fBribeSpeechcraftMult'''. | ||
== | ==Bribery Settings== | ||
===fBribeCostCurve=== | |||
==fBribeCostCurve== | |||
The '''fBribeCostCurve''' value controls how steep the non-linear increase of the price will be, as determined by the actors' Speechcraft scores. | The '''fBribeCostCurve''' value controls how steep the non-linear increase of the price will be, as determined by the actors' Speechcraft scores. | ||
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==fBribeCurve== | ===fBribeCurve=== | ||
The '''fBribeCurve''' value controls how steep the non-linear increase of the disposition bonus will be. | The '''fBribeCurve''' value controls how steep the non-linear increase of the disposition bonus will be. | ||
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== | ===fBribeNPCLevelMult=== | ||
The '''fBribeNPCLevelMult''' value determines how much weight the NPC's level has relative to the player's level. | The '''fBribeNPCLevelMult''' value determines how much weight the NPC's level has relative to the player's level. | ||
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==fBribeScale== | ===fBribeScale=== | ||
'''fBribeScale''' is a global multipler that increases or decreases all bribe costs proportionally (''1.0'' is 100% of normal, ''2.0'' is 200% of normal, etc.). | '''fBribeScale''' is a global multipler that increases or decreases all bribe costs proportionally (''1.0'' is 100% of normal, ''2.0'' is 200% of normal, etc.). | ||
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==fBribeSpeechcraftMult== | ===fBribeSpeechcraftMult=== | ||
The '''fBribeSpeechcraftMult''' variable determines how much impact the relative Speechcraft values have compared to the actor's levels. | The '''fBribeSpeechcraftMult''' variable determines how much impact the relative Speechcraft values have compared to the actor's levels. | ||
''default'': fBribeSpeechCraftMult = 0.0300 | ''default'': fBribeSpeechCraftMult = 0.0300 | ||
==Un-Used Settings== | |||
According to [[Bnesmith]] these settings are not currently used by the game. | |||
===fBribeBase=== | |||
:'''fBribeBase''' sets the lowest bribe value and is used as an offset. | |||
:''default'': fBribeBase = 2.0000 | |||
===fBribeMult=== | |||
:'''fBribeMult''' is a multiplier times the combined levels and skills of the two actors. | |||
:''default'': fBribeMult = 0.3000 | |||
[[Category:Gameplay_Settings_By_Concept]] | [[Category:Gameplay_Settings_By_Concept]] | ||
<!--[[Category:Settings]]--> | <!--[[Category:Settings]]--> |
Revision as of 20:19, 12 April 2006
Introduction
Bribery is controlled by several game settings fBribeCostCurve, fBribeCurve, fBribeNPCLevelMult, fBribeScale and fBribeSpeechcraftMult.
Bribery Settings
fBribeCostCurve
The fBribeCostCurve value controls how steep the non-linear increase of the price will be, as determined by the actors' Speechcraft scores.
Note: If fBribeCostCurve is set to 1.0, bribe cost increases linearly based on the combined Speechcraft scores of the two actors.
default: fBribeCostCurve = 1.5000
fBribeCurve
The fBribeCurve value controls how steep the non-linear increase of the disposition bonus will be.
Example: If fBribeCurve is set to 1.0, disposition bonus increases linearly based on the combined Speechcraft scores of the two actors.
default: fBribeCurve = 0.7500
fBribeNPCLevelMult
The fBribeNPCLevelMult value determines how much weight the NPC's level has relative to the player's level.
default: fBribeNPCLevelMult = 0.1000
fBribeScale
fBribeScale is a global multipler that increases or decreases all bribe costs proportionally (1.0 is 100% of normal, 2.0 is 200% of normal, etc.).
default: fBribeScale = 1.0000
fBribeSpeechcraftMult
The fBribeSpeechcraftMult variable determines how much impact the relative Speechcraft values have compared to the actor's levels.
default: fBribeSpeechCraftMult = 0.0300
Un-Used Settings
According to Bnesmith these settings are not currently used by the game.
fBribeBase
- fBribeBase sets the lowest bribe value and is used as an offset.
- default: fBribeBase = 2.0000
fBribeMult
- fBribeMult is a multiplier times the combined levels and skills of the two actors.
- default: fBribeMult = 0.3000