Difference between revisions of "Con ModWaterShader"

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*This function is identical to the ModWaterShader [[:Category: Console Functions|Console Function]], and should behave as if you had called that function from the console.
*This function is identical to the ModWaterShader [[:Category: Console Functions|Console Function]], and should behave as if you had called that function from the console.
*This function was not designed to be run from scripts, and so may not work as expected.
*This function was not designed to be run from scripts, and so may not work as expected.
<!--[[Category: OBSE Functions|Modwatershader]]
[[Category: OBSE Console Functions|Modwatershader]]-->


[[Category:Functions]]
[[Category:Functions]]
[[Category:Functions (OBSE)]]
[[Category:Functions (OBSE)]]
[[Category:Miscellaneous Functions]]
[[Category:Console Functions (OBSE)]]
[[Category:Miscellaneous Functions (OBSE)]]

Latest revision as of 04:25, 23 April 2008

A command for Oblivion Script Extender

Syntax:

con_ModWaterShader string float

Modifies water shader settings.

Notes[edit | edit source]

  • Due to limitations of the Wiki software, the title of this article, and links to it, cannot display it correctly - there is an underscore (_) in the function's name.
  • This function is identical to the ModWaterShader Console Function, and should behave as if you had called that function from the console.
  • This function was not designed to be run from scripts, and so may not work as expected.