Difference between revisions of "Con SetClipDist"

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imported>WereWolf
imported>Mmmpld
(Definition correction)
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  con_SetClipDist ClipDistance
  con_SetClipDist ClipDistance


Sets the distance at which collision stops being defined (?).
Sets the distance at which objects stop being rendered.


==Example==
==Example==
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==Notes==
==Notes==


*[[User:DragoonWraith|<font face="Oblivion,Daedric Runes" size=3>D</font>ragoon <font face="Oblivion,Daedric" size=3>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 17:04, 12 August 2006 (EDT): I'm entirely unsure of what this does, I just gave it my best guess.
*Due to limitations of the Wiki software, the title of this article, and links to it, cannot display it correctly - there is an underscore (_) in the function's name.
*Due to limitations of the Wiki software, the title of this article, and links to it, cannot display it correctly - there is an underscore (_) in the function's name.
*This function is identical to the SetClipDist [[:Category: Console Functions|Console Function]], and should behave as if you had called that function from the console.
*This function is identical to the SetClipDist [[:Category: Console Functions|Console Function]], and should behave as if you had called that function from the console.

Revision as of 04:07, 6 March 2008

A command for Oblivion Script Extender

Syntax:

con_SetClipDist ClipDistance

Sets the distance at which objects stop being rendered.

Example

con_SetClipDist 4096

Sets the clipping distance to 4096 units, or one cell.

Notes

  • Due to limitations of the Wiki software, the title of this article, and links to it, cannot display it correctly - there is an underscore (_) in the function's name.
  • This function is identical to the SetClipDist Console Function, and should behave as if you had called that function from the console.
  • This function was not designed to be run from scripts, and so may not work as expected.