Difference between revisions of "Con SetGameSetting"
Jump to navigation
Jump to search
imported>JOG (See also...) |
imported>JOG |
||
Line 16: | Line 16: | ||
*Due to limitations of the Wiki software, the title of this article, and links to it, cannot display it correctly - there is an underscore (_) in the function's name. | *Due to limitations of the Wiki software, the title of this article, and links to it, cannot display it correctly - there is an underscore (_) in the function's name. | ||
*This function is identical to the SetGameSetting [[:Category: Console Functions|Console Function]], and will behave as if you had called that function from the console. | *This function is identical to the SetGameSetting [[:Category: Console Functions|Console Function]], and will behave as if you had called that function from the console. | ||
*'''Con_SetGameSetting''' does not work correct with variables as parameters. When you need to use variables, use [[SetNumericGameSetting]] instead. | |||
*This function was not designed to be run from scripts, and so may not work as expected. | *This function was not designed to be run from scripts, and so may not work as expected. | ||
*Changes made to game settings with this function will not be included in the savegame file, so if you want to make a permanent change to a game setting you will need code to update the value after a savegame is reloaded. | *Changes made to game settings with this function will not be included in the savegame file, so if you want to make a permanent change to a game setting you will need code to update the value after a savegame is reloaded. | ||
Line 21: | Line 22: | ||
==See Also== | ==See Also== | ||
[[SetNumericGameSetting]] | |||
[[GetGameSetting]] | [[GetGameSetting]] | ||
[[Category: OBSE Functions|Setgamesetting]] | [[Category: OBSE Functions|Setgamesetting]] | ||
[[Category: OBSE Console Functions|Setgamesetting]] | [[Category: OBSE Console Functions|Setgamesetting]] |
Revision as of 09:36, 31 August 2006
A command for Oblivion Script Extender
Syntax:
con_SetGameSetting GMST value
Sets the desired game setting to the desired value while in game.
Example
con_SetGameSetting iMagicMaxSummonedCreatureTypes 10
Sets the limit on the number of summonable creatures to 10.
Notes
- Due to limitations of the Wiki software, the title of this article, and links to it, cannot display it correctly - there is an underscore (_) in the function's name.
- This function is identical to the SetGameSetting Console Function, and will behave as if you had called that function from the console.
- Con_SetGameSetting does not work correct with variables as parameters. When you need to use variables, use SetNumericGameSetting instead.
- This function was not designed to be run from scripts, and so may not work as expected.
- Changes made to game settings with this function will not be included in the savegame file, so if you want to make a permanent change to a game setting you will need code to update the value after a savegame is reloaded.