Difference between revisions of "GetEquipmentSlot"
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imported>WereWolf |
imported>Haama (Added note) |
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Line 29: | Line 29: | ||
20: lower, upper, hand and foot | 20: lower, upper, hand and foot | ||
*Return values only | *Return values only | ||
==Notes== | |||
*For multiple-slot items, use [[GetEquipmentSlotMask]] to determine which slots are covered by the item. | |||
==See Also== | ==See Also== |
Revision as of 18:10, 26 February 2008
A command for Oblivion Script Extender
Syntax:
(slot:short) reference.GetEquipmentSlot objectID:ref
Returns the equipment slot of the object.
Equipment Slot IDs: 0: head 1: hair 2: upper body 3: lower body 4: hand 5: foot 6: right ring 7: left ring 8: amulet 9: weapon 10: back weapon 11: side weapon 12: quiver 13: shield 14: torch 15: tail 16: weapon* 17: ammo* 18: lower and upper body 19: lower and upper and foot 20: lower, upper, hand and foot *Return values only
Notes
- For multiple-slot items, use GetEquipmentSlotMask to determine which slots are covered by the item.