Difference between revisions of "GetEquipmentSlot"

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==Notes==
==Notes==
*For multiple-slot items, use [[GetEquipmentSlotMask]] to determine which slots are covered by the item.
*For multiple-slot items, use [[GetBipedSlotMask]] to determine which slots are covered by the item.


==See Also==
==See Also==

Revision as of 22:53, 23 October 2008

A command for Oblivion Script Extender

Syntax:

(slot:short) reference.GetEquipmentSlot objectID:ref

Returns the equipment slot of the object.

Equipment Slot IDs:
 0:    head
 1:    hair
 2:    upper body
 3:    lower body
 4:    hand
 5:    foot
 6:    right ring
 7:    left ring
 8:    amulet
 9:    weapon
10:    back weapon
11:    side weapon
12:    quiver
13:    shield
14:    torch
15:    tail
16:    weapon*
17:    ammo*
18:    lower and upper body
19:    lower and upper and foot
20:    lower, upper, hand and foot
   *Return values only

Notes

  • For multiple-slot items, use GetBipedSlotMask to determine which slots are covered by the item.

See Also