Difference between revisions of "GetItemCount"
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imported>Slserpent |
imported>JOG (Also accepts References as ObjectID...) |
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Returns the number of ObjectID in the actor's inventory. It also works for containers. | |||
'''Syntax:''' | '''Syntax:''' | ||
GetItemCount ObjectID | GetItemCount ObjectID | ||
'''Examples:''' | |||
if (GetItemCount Gold001 <= 0) | |||
disable | |||
endif | |||
Ref MyItem | |||
Short count | |||
set MyItem to ArenaAkaviriLongSword | |||
if player.GetItemCount MyItem > 0 | |||
message "Hail, owner of the Akaviri Longsword" | |||
endif | |||
'''Notes:''' | |||
*You can use a reference variable as ObjectID. | |||
==See Also== | |||
[[RemoveItem]] | |||
[[AddItem]] | |||
[[Category: Functions]] | [[Category: Functions]] | ||
[[Category: Object Functions]] | [[Category: Object Functions]] | ||
[[Category: Condition Functions]] | [[Category: Condition Functions]] |
Revision as of 14:07, 10 June 2006
Returns the number of ObjectID in the actor's inventory. It also works for containers.
Syntax:
GetItemCount ObjectID
Examples:
if (GetItemCount Gold001 <= 0) disable endif
Ref MyItem Short count set MyItem to ArenaAkaviriLongSword if player.GetItemCount MyItem > 0 message "Hail, owner of the Akaviri Longsword" endif
Notes:
- You can use a reference variable as ObjectID.