Difference between revisions of "GetMagicEffectBaseCost"

From the Oblivion ConstructionSet Wiki
Jump to navigation Jump to search
imported>DragoonWraith
(adding to ME functions)
imported>DragoonWraith
(not a record variable function)
 
Line 26: Line 26:
[[Category:Magic Functions (OBSE)]]
[[Category:Magic Functions (OBSE)]]
[[Category:Magic Functions - Magic Effect (OBSE)]]
[[Category:Magic Functions - Magic Effect (OBSE)]]
[[Category:Record Variable Functions]]
[[Category:Record Variable Functions (OBSE)]]

Latest revision as of 18:04, 21 March 2008

A command for Oblivion Script Extender

Syntax:

(baseCost:float) GetMagicEffectBaseCost effect:chars
(baseCost:float) GetMEBaseCost effect:chars
(baseCost:float) GetMagicEffectBaseCostC effect:long
(baseCost:float) GetMEBaseCostC effect:long

Returns the base cost of the magic effect.

Notes[edit | edit source]

  • Effect Base Cost affects a wide variety of magic including:
    • Spell Creation: The cost of creating a custom spell, as well as the magnitude of a custom constant-effect enchantment
    • Potions: Both the duration and magnitude of a player-created potion

See Also[edit | edit source]