Difference between revisions of "GetNthActiveEffectDuration"

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imported>Haama
(Created)
 
imported>Haama
(Fixed example)
Line 10: Line 10:
  short EffectDur
  short EffectDur
  set EffectDur to (player.GetNthActiveEffectDuration 0)
  set EffectDur to (player.GetNthActiveEffectDuration 0)
If the player currently has one '''Shield''' effect (and no other effects) at 10 duration and another at 90, this will return 100.
If the player currently has two '''Shield''' effects, the first at 10 duration and the second at 90, this will return 10.


==See Also==
==See Also==

Revision as of 22:44, 25 November 2007

A command for Oblivion Script Extender

Syntax:

(duration:long)  reference.GetNthActiveEffectDuration whichEffect:long
(duration:long)  reference.GetNthAEDuration whichEffect:long

Returns the duration of the Nth Active Effect on the reference.

Example

short EffectDur
set EffectDur to (player.GetNthActiveEffectDuration 0)

If the player currently has two Shield effects, the first at 10 duration and the second at 90, this will return 10.

See Also