Difference between revisions of "GetScriptActiveEffectIndex"
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imported>Haama (Created) |
imported>Haama (Notes) |
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end</pre> | end</pre> | ||
Returns, to pMagicItem, the Magic Item that the scripted effect came from. | Returns, to pMagicItem, the Magic Item that the scripted effect came from. | ||
==Notes== | |||
*While counted separately, if there are multiple scripted effects with the same script generally only the first one's data (i.e., Magic Item Index, Caster) will be returned (i.e., GetNthActiveEffectMagicItemIndex, GetNthActiveEffectCaster). | |||
==See Also== | ==See Also== |
Revision as of 00:58, 27 November 2007
A command for Oblivion Script Extender
Syntax:
(index:long) GetScriptActiveEffectIndex
Returns the index of the corresponding Active Effect for the running script effect reference.
Example
short EffectIndex ref pMagicItem begin ScriptEffectStart set EffectIndex to GetScriptActiveEffectIndex set pMagicItem to (GetNthActiveEffectMagicItem EffectIndex) end
Returns, to pMagicItem, the Magic Item that the scripted effect came from.
Notes
- While counted separately, if there are multiple scripted effects with the same script generally only the first one's data (i.e., Magic Item Index, Caster) will be returned (i.e., GetNthActiveEffectMagicItemIndex, GetNthActiveEffectCaster).