Difference between revisions of "GetSelf"
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imported>DragoonWraith (changing category) |
imported>DragoonWraith (CS 1.0) |
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[[Category: Functions]] | [[Category: Functions]] | ||
[[Category: Record Variable Functions]] | [[Category: Record Variable Functions]] | ||
[[Category: Record Variable Functions (CS v1.0)]] |
Revision as of 23:32, 4 July 2007
Syntax:
set refVar to GetSelf set refVar to this
Example:
if GetSelf == GetActionRef
set MyQuest.targetRef to GetSelf
Returns the calling object itself as a reference. Useful for if statements, or for setting reference variables on other scripts.
Notes:
- When this function is called on a carriable object (such as a weapon or miscellaneous item), the reference returned only remains valid while the object remains in the gameworld.
- This function appears to be unreliable when called on the player.
- This function returns 0 when called on a Light.