Difference between revisions of "GetSelf"
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imported>Haama (Getting the player's reference) |
imported>Haama (Updated note on items) |
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Line 12: | Line 12: | ||
Notes: | Notes: | ||
* | * This function doesn't work quite as expected for [[Item]]s. See [http://www.uesp.net/wiki/Tes4Mod:Modding_Terminology Modding Terminology], especially the [http://www.uesp.net/wiki/Tes4Mod:Modding_Terminology#Dynamic_Items Dynamic Items] and [http://www.uesp.net/wiki/Tes4Mod:Modding_Terminology#Scripting_Notes Scripting Notes] sections for more information. | ||
* This function [[Talk:GetSelf#Unreliability with Player|appears to be unreliable]] when called on the player. | * This function [[Talk:GetSelf#Unreliability with Player|appears to be unreliable]] when called on the player. | ||
**You can use | **You can use |
Revision as of 17:11, 30 July 2007
Syntax:
set refVar to GetSelf set refVar to this
Example:
if GetSelf == GetActionRef
set MyQuest.targetRef to GetSelf
Returns the calling object itself as a reference. Useful for if statements, or for setting reference variables on other scripts.
Notes:
- This function doesn't work quite as expected for Items. See Modding Terminology, especially the Dynamic Items and Scripting Notes sections for more information.
- This function appears to be unreliable when called on the player.
- You can use
set ref to GetSelf if (ref.GetIsReference player == 0)
to make sure it's not the player. See the talk page for more information.
- This function returns 0 when called on a Light.