Difference between revisions of "GetSelf"
Jump to navigation
Jump to search
imported>Vagrant0 |
imported>UDUN (→Notes) |
||
Line 12: | Line 12: | ||
==Notes== | ==Notes== | ||
* This function doesn't work quite as expected for [[Glossary#I|item]]s. See [http://www.uesp.net/wiki/Tes4Mod:Modding_Terminology Modding Terminology], especially the [http://www.uesp.net/wiki/Tes4Mod:Modding_Terminology#Dynamic_Items Dynamic Items] and [http://www.uesp.net/wiki/Tes4Mod:Modding_Terminology#Scripting_Notes Scripting Notes] sections for more information. | * This function doesn't work quite as expected for [[Glossary#I|item]]s. See [http://www.uesp.net/wiki/Tes4Mod:Modding_Terminology Modding Terminology], especially the [http://www.uesp.net/wiki/Tes4Mod:Modding_Terminology#Dynamic_Items Dynamic Items] and [http://www.uesp.net/wiki/Tes4Mod:Modding_Terminology#Scripting_Notes Scripting Notes] sections for more information. In particular : | ||
** getSelf applied to a mod based item will always return the original formid of the item. | |||
** getSelf applied to a dynamic item will always return 0 -- even when the item is in a cell and has a reference. While you might expect it to return the formid of it's dynamic reference while in the cell, apparently the function is rigged to return zero for safety reasons. Directly contrary to the behavior of getSelf, [[placeAtMe]] creates a dynamic reference -- ''and'' returns the correct formid. | |||
* This function [[Talk:GetSelf#Unreliability with Player|appears to be unreliable]] when called on the player. | * This function [[Talk:GetSelf#Unreliability with Player|appears to be unreliable]] when called on the player. | ||
**You can use | **You can use |
Revision as of 17:45, 7 June 2010
Syntax:
set refVar to GetSelf set refVar to this
Example:
if GetSelf == GetActionRef
set MyQuest.targetRef to GetSelf
An alias for This. Returns the calling object itself as a reference. Useful for if statements, or for setting reference variables on other scripts.
Notes
- This function doesn't work quite as expected for items. See Modding Terminology, especially the Dynamic Items and Scripting Notes sections for more information. In particular :
- getSelf applied to a mod based item will always return the original formid of the item.
- getSelf applied to a dynamic item will always return 0 -- even when the item is in a cell and has a reference. While you might expect it to return the formid of it's dynamic reference while in the cell, apparently the function is rigged to return zero for safety reasons. Directly contrary to the behavior of getSelf, placeAtMe creates a dynamic reference -- and returns the correct formid.
- This function appears to be unreliable when called on the player.
- You can use
set ref to GetSelf if (ref.GetIsReference player == 0)
to make sure it's not the player. See the talk page for more information.
- This function returns 0 when called on a Light.
See Also