Difference between revisions of "Oblivion Shader Editor"
imported>Raziel23x m (added the creator of the program for who to give credit to for creating this tool) |
imported>Raziel23x (Added a Tutorial section and formatted the Misc tool Section to better orgainze it.) |
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== Misc Shader Tools == | == Misc Shader Tools == | ||
=== Microsoft === | |||
[http://msdn.microsoft.com/coding4fun/gamedevelopment/rocketcmd/default.aspx Microsoft Game-writing tutorial] - The german version is much better, with video tutorials and lots of shader coverage and a real worthy introduction to Agile development ([http://www.microsoft.com/germany/msdn/coding4fun/gamedev/tutorial/profitutorials.mspx De]). | [http://msdn.microsoft.com/coding4fun/gamedevelopment/rocketcmd/default.aspx Microsoft Game-writing tutorial] - The german version is much better, with video tutorials and lots of shader coverage and a real worthy introduction to Agile development ([http://www.microsoft.com/germany/msdn/coding4fun/gamedev/tutorial/profitutorials.mspx De]). | ||
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[http://msdn.microsoft.com/vstudio/express/visualc/ Visual C++ Express Edition] - The must-have IDE for free Windows programming. | [http://msdn.microsoft.com/vstudio/express/visualc/ Visual C++ Express Edition] - The must-have IDE for free Windows programming. | ||
=== Nvidia === | |||
[http://developer.nvidia.com/page/tools.html NVidia 3D Tools] - Home of NVidia' vast archive of game development tools. | [http://developer.nvidia.com/page/tools.html NVidia 3D Tools] - Home of NVidia' vast archive of game development tools. | ||
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[http://developer.nvidia.com/object/sdk_home.html NVidia SDK] - Huge collection of examples, also shaders. | [http://developer.nvidia.com/object/sdk_home.html NVidia SDK] - Huge collection of examples, also shaders. | ||
=== ATI === | |||
[http://www.ati.com/developer/rendermonkey/index.html Ati's RenderMonkey] - Ati's version of a shader development IDE. | [http://www.ati.com/developer/rendermonkey/index.html Ati's RenderMonkey] - Ati's version of a shader development IDE. | ||
=== Other === | |||
[http://www.charlesriver.com/resrcs/chapters/1584503491_1stChap.pdf Shader Compile Tutorial] - Nice doc on how to set up Visual C++ to compile *.fx files. | [http://www.charlesriver.com/resrcs/chapters/1584503491_1stChap.pdf Shader Compile Tutorial] - Nice doc on how to set up Visual C++ to compile *.fx files. | ||
== Tutorials == | |||
[http://www.coniserver.net/wiki/index.php/Simple_HLSL_Shader_Tutorial Simple HLSL Shader Tutorial] | |||
[[Category:Tools]][[Category:Tools: Misc]] | [[Category:Tools]][[Category:Tools: Misc]] |
Revision as of 04:44, 11 August 2007
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Oblivion Shader Editor
By Timeslip
Description
This (Sdp) is used to edit and compile the shader packages found in the shader folder inside the data folder in your TESIV: Oblivion.
Download
- Version 0.3
- Version 0.3
Misc Shader Tools
Microsoft
Microsoft Game-writing tutorial - The german version is much better, with video tutorials and lots of shader coverage and a real worthy introduction to Agile development (De).
XNA - Microsoft's free and fully featured game development system, should be able to develop shaders.
DirectX SDK - Contains the DirectX Shader Compiler that creates the needed binary vso/pso files from HLSL or Assembler files.
Visual C++ Express Edition - The must-have IDE for free Windows programming.
Nvidia
NVidia 3D Tools - Home of NVidia' vast archive of game development tools.
NVidia FX Composer - Shader development IDE for the HLSL, with preview and lots of useful tools.
NVidia SDK - Huge collection of examples, also shaders.
ATI
Ati's RenderMonkey - Ati's version of a shader development IDE.
Other
Shader Compile Tutorial - Nice doc on how to set up Visual C++ to compile *.fx files.