Difference between revisions of "PlayGroup"

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imported>ShadowDancer
(Walk is a KF File, not an AnimGroup / adding note)
imported>ShadowDancer
(adding link to AnimGroups)
Line 17: Line 17:
*Playing some animations on the Player can cause the Player to freeze and become nonresponsive.  Using ''PlayGroup Idle, 1'' on the Player will return the Player to normal user function.
*Playing some animations on the Player can cause the Player to freeze and become nonresponsive.  Using ''PlayGroup Idle, 1'' on the Player will return the Player to normal user function.


==See Also==  
==See Also==
[[LoopGroup]]<br>
[[AnimGroups]]
 
[[LoopGroup]]
 
[[SkipAnim]]  
[[SkipAnim]]  


[[Category: Functions]]
[[Category: Functions]]
[[Category: Animation Functions]]
[[Category: Animation Functions]]

Revision as of 01:15, 25 July 2006

Syntax:

 PlayGroup <GroupName>, [flags] 

Example:

 PlayGroup Forward 
 PlayGroup Forward, 1 

Plays the animation group defined by <GroupName>. The valid <GroupName> parameters can be found in the TESCS, in the animation tab under AnimGroup of any NPC.

Optional flags can be used to start the group in different ways.

Flags

0 = Normal - The current animation will finish it's full cycle, and the new animation will start from its beginning.
1 = Immediate Start - The current animation will stop regardless of the frame it is on, and the new animation will start from its beginning.
2 = Immediate Loop -The current animation will stop regardless of the frame it is on, and the new animation will start at the beginning of its loop cycle.

Notes:

  • Playing some animations on the Player can cause the Player to freeze and become nonresponsive. Using PlayGroup Idle, 1 on the Player will return the Player to normal user function.

See Also

AnimGroups

LoopGroup

SkipAnim