Difference between revisions of "PlayGroup"
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imported>ShadowDancer (Walk is a KF File, not an AnimGroup / adding note) |
imported>ShadowDancer (adding link to AnimGroups) |
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*Playing some animations on the Player can cause the Player to freeze and become nonresponsive. Using ''PlayGroup Idle, 1'' on the Player will return the Player to normal user function. | *Playing some animations on the Player can cause the Player to freeze and become nonresponsive. Using ''PlayGroup Idle, 1'' on the Player will return the Player to normal user function. | ||
==See Also== | ==See Also== | ||
[[LoopGroup]] | [[AnimGroups]] | ||
[[LoopGroup]] | |||
[[SkipAnim]] | [[SkipAnim]] | ||
[[Category: Functions]] | [[Category: Functions]] | ||
[[Category: Animation Functions]] | [[Category: Animation Functions]] |
Revision as of 01:15, 25 July 2006
Syntax:
PlayGroup <GroupName>, [flags]
Example:
PlayGroup Forward PlayGroup Forward, 1
Plays the animation group defined by <GroupName>. The valid <GroupName> parameters can be found in the TESCS, in the animation tab under AnimGroup of any NPC.
Optional flags can be used to start the group in different ways.
Flags
- 0 = Normal - The current animation will finish it's full cycle, and the new animation will start from its beginning.
- 1 = Immediate Start - The current animation will stop regardless of the frame it is on, and the new animation will start from its beginning.
- 2 = Immediate Loop -The current animation will stop regardless of the frame it is on, and the new animation will start at the beginning of its loop cycle.
Notes:
- Playing some animations on the Player can cause the Player to freeze and become nonresponsive. Using PlayGroup Idle, 1 on the Player will return the Player to normal user function.