Difference between revisions of "Template talk:OBSE Format Specifiers"
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imported>Low Post (New page: There are two more specifiers which aren't mentioned here (They aren't mentioned on the OBSE-Homepage, too, but they exist): <b>%a</b> This displays the sign related to the [http://didgo...) |
imported>Low Post |
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This displays the name of the Actor Value according to the [[Actor_Value|Actor Value Code]] provided by the Variable. | This displays the name of the Actor Value according to the [[Actor_Value|Actor Value Code]] provided by the Variable. | ||
[[User:Low Post|Low Post]] | |||
Edit: | |||
Oh, and is this still true: | |||
:* Magic Item: Prints the ''n''th Magic Effect | |||
:**For effects with specific actor values, this will display "Attribute" or "Skill" rather than the actor value itself. | |||
What I've heard in the OBSE-Thread sounds like this was fixed with OBSE v0015. | |||
[[User:Low Post|Low Post]] 18:10, 10 August 2008 (EDT) |
Revision as of 17:10, 10 August 2008
There are two more specifiers which aren't mentioned here (They aren't mentioned on the OBSE-Homepage, too, but they exist):
%a
This displays the sign related to the ASCII-Code which is provided by the Variable.
Attention should be paid to the value 0 (which will end the String) and 37 (%, will almost always cause a CTD because this would require a special variable). With %a it is even possible to display a ;(semicolon, 59), or a Tab (9, the thing used for formatting ;)).
%v
This displays the name of the Actor Value according to the Actor Value Code provided by the Variable.
Edit:
Oh, and is this still true:
- Magic Item: Prints the nth Magic Effect
- For effects with specific actor values, this will display "Attribute" or "Skill" rather than the actor value itself.
- Magic Item: Prints the nth Magic Effect
What I've heard in the OBSE-Thread sounds like this was fixed with OBSE v0015.
Low Post 18:10, 10 August 2008 (EDT)