Difference between revisions of "PrintToConsole"
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imported>Scruggs (works with TDT) |
imported>DragoonWraith (PrintC alias) |
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Line 3: | Line 3: | ||
'''Syntax:''' | '''Syntax:''' | ||
PrintToConsole "Message text", [var1], [var2], etc | PrintToConsole "Message text", [var1], [var2], etc | ||
PrintC "Message text", [var1], [var2], etc | |||
Prints a formatted string to console. Uses the same syntax as [[Message]] and [[MessageBox]]. Mainly useful for debugging purposes. | Prints a formatted string to console. Uses the same syntax as [[Message]] and [[MessageBox]]. Mainly useful for debugging purposes. | ||
==Notes== | ==Notes== | ||
* PrintC is an alias for this function. | |||
* This function works in conjunction with the console function ToggleDebugText. When PrintToConsole is called while TDT is active, console messages will be visible during normal gameplay. Useful for debugging when a lot of messages need to be displayed. | * This function works in conjunction with the console function ToggleDebugText. When PrintToConsole is called while TDT is active, console messages will be visible during normal gameplay. Useful for debugging when a lot of messages need to be displayed. | ||
[[Category: OBSE Functions]] | [[Category: OBSE Functions]] | ||
[[Category: OBSE Debug Functions]] | [[Category: OBSE Debug Functions]] |
Revision as of 14:16, 4 September 2007
A command for Oblivion Script Extender
Syntax:
PrintToConsole "Message text", [var1], [var2], etc PrintC "Message text", [var1], [var2], etc
Prints a formatted string to console. Uses the same syntax as Message and MessageBox. Mainly useful for debugging purposes.
Notes
- PrintC is an alias for this function.
- This function works in conjunction with the console function ToggleDebugText. When PrintToConsole is called while TDT is active, console messages will be visible during normal gameplay. Useful for debugging when a lot of messages need to be displayed.