Difference between revisions of "PrintToConsole"
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==Notes== | ==Notes== | ||
* This function works in conjunction with the console function ToggleDebugText. When PrintToConsole is called while TDT is active, console messages will be visible during normal gameplay. Useful for debugging when a lot of messages need to be displayed. | * This function works in conjunction with the console function ToggleDebugText. When PrintToConsole is called while TDT is active, console messages will be visible during normal gameplay. Useful for debugging when a lot of messages need to be displayed. | ||
* [[GetInventoryObject]] and [[GetNumItems]] will also return messages to the console (1 message for each item). As the number of console lines is limited, use caution with these and PrintToConsole. | * [[GetInventoryObject]] and [[GetNumItems]] will also return messages to the console (1 message for each item). As the number of console lines is limited, use caution with these and PrintToConsole. |
Revision as of 03:55, 27 January 2008
A command for Oblivion Script Extender
Syntax:
PrintToConsole "Message text", [var1], [var2], etc
PrintC "Message text", [var1], [var2], etc
Prints a formatted string to console. Uses the same syntax as Message and MessageBox. Mainly useful for debugging purposes.
Notes
- This function works in conjunction with the console function ToggleDebugText. When PrintToConsole is called while TDT is active, console messages will be visible during normal gameplay. Useful for debugging when a lot of messages need to be displayed.
- GetInventoryObject and GetNumItems will also return messages to the console (1 message for each item). As the number of console lines is limited, use caution with these and PrintToConsole.
- You can increase the number of lines in the console by increasing the iConsoleVisibleLines setting in the config file, found at
..\Documents and Settings\"User Name"\My Documents\My Games\Oblivion\Oblivion.ini