Difference between revisions of "RemoveItem"

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imported>JOG
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imported>DragoonWraith
(get rid of those annoying messages!)
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'''Notes:'''
==Notes==


* You can use a [[Variable_types:_reference_variables|reference variable]] as ''ObjectID'' and a [[Variable_types:_shortint|short]] variable for ''count''.  
* You can use a [[Variable_types:_reference_variables|reference variable]] as ''ObjectID'' and a [[Variable_types:_shortint|short]] variable for ''count''.  
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*If ObjectID is a leveled list, the leveled item generated from the leveled list will be removed.
*If ObjectID is a leveled list, the leveled item generated from the leveled list will be removed.


 
*By default, using this function on the player will display a message informing the player that the item in question has been removed. In many situations, this is very annoying, but you can use a blank [[Message]] call to prevent it from happening, like so:
<pre>Message ""
player.RemoveItem "item ID" 1</pre>


==See Also==
==See Also==

Revision as of 05:19, 11 May 2007

Removes count number of the specified item from the calling object's inventory.


Syntax:

RemoveItem ObjectID, count


Examples:

RemoveItem Gold001 50
Ref MyItem
Short count

set MyItem to ArenaAkaviriLongSword
set count to 1
player.removeitem MyItem Count


Notes

  • If ObjectID is a leveled list, the leveled item generated from the leveled list will be removed.
  • By default, using this function on the player will display a message informing the player that the item in question has been removed. In many situations, this is very annoying, but you can use a blank Message call to prevent it from happening, like so:
Message ""
player.RemoveItem "item ID" 1

See Also

AddItem

GetItemCount

RemoveAllItems