Difference between revisions of "RemoveItem"

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[[Category: Inventory Functions]]
[[Category: Inventory Functions]]
[[Category: Inventory Functions (CS 1.0)]]
[[Category: Inventory Functions (CS 1.0)]]
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Remove
Item
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Revision as of 12:21, 20 June 2008

Removes count number of the specified item from the calling object's inventory.

Syntax:

RemoveItem ObjectID, count

Examples:

RemoveItem Gold001 50
Ref MyItem
Short count

set MyItem to ArenaAkaviriLongSword
set count to 1
player.removeitem MyItem Count

Notes

  • If ObjectID is a leveled list, the leveled item generated from the leveled list will be removed.
  • See Message Spam for techniques to avoid unwanted "Item Removed" messages.

Inventory Updating

When you remove an item while the player's inventory menu (MenuMode 1002) is open, the item will remain visible even though it's really not there. To refresh the menu after removing the item, use

player.AddItem YourMiscItem 1
player.EquipItem YourMiscItem
player.UnEquipItem YourMiscItem
player.RemoveItem YourMiscItem 1

However, if the menu has been hidden with con_ToggleMenus (either via script or console) this will not work.

When you remove a large number of unique items from the player while their inventory menu is open, there may be some lag. You can prevent this with OBSE's con_ToggleMenus by placing it on both sides of the remove lines:

con_ToggleMenus
player.RemoveItem SomeItem001 1
...
player.RemoveItem SomeItem100 1
con_ToggleMenus
;Refresh the menu
player.AddItem YourMiscItem 1
player.EquipItem YourMiscItem
player.UnEquipItem YourMiscItem
player.RemoveItem YourMiscItem 1

See Also