Difference between revisions of "RemoveSpell"
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imported>DragoonWraith (get rid of those annoying messages! - apparently there was an article on this, but now it's included in the appropriate functions' pages - I think this way is better.) |
imported>DragoonWraith m (oh, and the See Also needed bullets.) |
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Line 18: | Line 18: | ||
==See Also== | ==See Also== | ||
[[AddSpell]] | *[[AddSpell]] | ||
[[Preventing messages]] | *[[Preventing messages]] | ||
[[Category: Functions]] | [[Category: Functions]] | ||
[[Category: Magic Functions]] | [[Category: Magic Functions]] |
Revision as of 05:25, 11 May 2007
Removes the specified spell from the caller's spell list. This function returns 1 if the spell is successfully removed from the caller, and 0 if the spell cannot be removed (e.g. if they don't have the spell in their spell list in the first place)
Syntax:
RemoveSpell SpellID
Examples:
RemoveSpell DisTickleBritch
If Removespell WeirdAbility == 0 ; Toggle Ability on/off Addspell WeirdAbility Endif
Notes
- Using AddSpell to remove a spell to the player's repertoire will give a message informing the player of this. In certain situations, this can be very annoying, but using a call to a blank Message just before using AddSpell will prevent this. Like so:
Message "" player.RemoveSpell "spell ID"