Difference between revisions of "Death check with weapon script"

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imported>Spd1274
imported>Spd1274
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4. Finally create, and place into Tamriel, the weapon that will execute the script.
4. Finally create, and place into Tamriel, the weapon that will execute the script.


There is a rather good Tutorial on the Wiki that got me started on my path in this project, thought I should give it a nod, [http://cs.elderscrolls.com/constwiki/index.php/Deadcount_on_a_weapon Deadcount on a weapon].
Notes:<br />
It is assumed the reader has a prior basic knowledge of scripting, however, as it is most frustrating to see things work but not understand why, most work done here will be well explained.
 
Other Tutorials of possible relevance:
<br /> [http://cs.elderscrolls.com/constwiki/index.php/Deadcount_on_a_weapon Deadcount on a weapon].


So without further ado, "Get on with it!"  
So without further ado, "Get on with it!"  
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== The Script ==


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To begin, we load the CS and than open the script editor by clicking on the [[Image:ScriptEditorIcon.jpg]] symbol.

Revision as of 14:19, 13 August 2010


Introduction

In the process of working on a project that requires the Player to kill an NPC, and than adds an item upon the death of the NPC, it became necessary to layout the steps for the project, and this seemed the best, and most helpful way to others, to do that.

This Tutorial will follow the steps below:
1. Create a Magic Effect Script that will check for the death of an NPC at the Player's hand, than add an Item to the inventory with a nice little message.
2. Create the item to be added, in this case, the soul of the NPC in the form of a bottled potion.
3. Create a scripted enchantment that runs our script. (Because there is no way to activate a script when the Player hits an NPC i.e. Onstrike or anything of that kind. See: Begin).
4. Finally create, and place into Tamriel, the weapon that will execute the script.

Notes:
It is assumed the reader has a prior basic knowledge of scripting, however, as it is most frustrating to see things work but not understand why, most work done here will be well explained.

Other Tutorials of possible relevance:
Deadcount on a weapon.

So without further ado, "Get on with it!"


The Script

To begin, we load the CS and than open the script editor by clicking on the File:ScriptEditorIcon.jpg symbol.