Difference between revisions of "Disable"
Jump to navigation
Jump to search
imported>Haama (Standardized, note on forcing an activate) |
imported>Fella |
||
Line 14: | Line 14: | ||
[[Category: Functions]] | [[Category: Functions]] | ||
[[Category:Functions (CS)]] | |||
[[Category: Functions (CS 1.0)]] | [[Category: Functions (CS 1.0)]] | ||
[[Category: Miscellaneous Functions]] | [[Category: Miscellaneous Functions]] | ||
[[Category: Miscellaneous Functions (CS 1.0)]] | [[Category: Miscellaneous Functions (CS 1.0)]] |
Revision as of 11:18, 23 January 2008
Syntax:
Disable
Disables the calling object. Disabled objects are not loaded in the world, disabled actors do not process their AI, but scripts do run on disabled objects.
Notes
- Disable does not remove objects from the game, just stops them from rendering. Do not rely on Disable to save on performance by removing objects.
- Disabled actors cannot be forced to activate objects via a scripted Activate function.