Difference between revisions of "Distinguishing Between Physical and Magickal Hits"
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To determine whether an attack upon a trigger or NPC is either physical or magical, the following script should be used: | |||
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The [[Return]] command terminates the entire script, and not just the block that it's called from. This can be used to have one trigger override another if they are triggered at the same time. | |||
[[Category:Useful Code]] | [[Category:Useful Code]] | ||
[[Category:Solutions]] | [[Category:Solutions]] |
Revision as of 06:06, 26 April 2009
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To determine whether an attack upon a trigger or NPC is either physical or magical, the following script should be used:
scriptname WeaponHitScript begin OnMagicEffectHit return end begin OnHit Player <do stuff...> end
The Return command terminates the entire script, and not just the block that it's called from. This can be used to have one trigger override another if they are triggered at the same time.