Difference between revisions of "EvaluatePackage"
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For example, you want an actor to activate a switch when a flag in a script is set to true. In order for the actor to activate the switch right after the flag is set you need to force the actor to re-evaluate his packages right away instead of waiting for the next hour by calling EvaluatePackage. | For example, you want an actor to activate a switch when a flag in a script is set to true. In order for the actor to activate the switch right after the flag is set you need to force the actor to re-evaluate his packages right away instead of waiting for the next hour by calling EvaluatePackage. | ||
This function should be used sparingly as it can be slow if the actor has a long list of packages and conditions to test. | ==Notes== | ||
*This function should be used sparingly as it can be slow if the actor has a long list of packages and conditions to test. | |||
*Avoid calling evp at times when the actor is already updating his AI, such as immediately after [[removeScriptPackage]] or [[forceFlee]] is called. Otherwise the game may crash. | |||
[[Category: Functions]] | [[Category: Functions]] | ||
[[Category: AI Functions]] | [[Category: AI Functions]] | ||
[[Category:Actor Functions]] | [[Category:Actor Functions]] |
Revision as of 09:50, 23 January 2007
Syntax:
[ActorID.]EvaluatePackage [ActorID.]evp
Call this function on a specific Actor, to force the actor to reevaluate which package they should be running immediately. If a script has changed a condition and needs an actor to respond immediately, this function can be called on the actor.
For example, you want an actor to activate a switch when a flag in a script is set to true. In order for the actor to activate the switch right after the flag is set you need to force the actor to re-evaluate his packages right away instead of waiting for the next hour by calling EvaluatePackage.
Notes
- This function should be used sparingly as it can be slow if the actor has a long list of packages and conditions to test.
- Avoid calling evp at times when the actor is already updating his AI, such as immediately after removeScriptPackage or forceFlee is called. Otherwise the game may crash.