Difference between revisions of "EvaluatePackage"

From the Oblivion ConstructionSet Wiki
Jump to navigation Jump to search
imported>Fella
imported>Vswe
m (Added Search Terms)
Line 18: Line 18:
[[Category: Actor Functions]]
[[Category: Actor Functions]]
[[Category: Actor Functions (CS 1.0)]]
[[Category: Actor Functions (CS 1.0)]]
<!-- Begin Search Terms
Evaluate
Package
End Search Terms -->

Revision as of 08:04, 20 June 2008

Syntax:

[ActorID.]EvaluatePackage
[ActorID.]evp

Call this function on a specific Actor, to force the actor to reevaluate which package they should be running immediately. If a script has changed a condition and needs an actor to respond immediately, this function can be called on the actor.

For example, you want an actor to activate a switch when a flag in a script is set to true. In order for the actor to activate the switch right after the flag is set you need to force the actor to re-evaluate his packages right away instead of waiting for the next hour by calling EvaluatePackage.

Notes

  • This function should be used sparingly as it can be slow if the actor has a long list of packages and conditions to test.
  • Avoid calling evp at times when the actor is already updating his AI, such as immediately after removeScriptPackage or forceFlee is called. Otherwise the game may crash.