Difference between revisions of "FAIRadiusToRunDetectionExterior"

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imported>Buckermann
imported>Limorkil
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Distance from the player to the actor (NPCs, creatures) at which the game starts checking whether the actor notices the player.  For hostile actors, this is the distance where the actor may notice the player and attack, assuming the player is not hidden in some way.   
Distance from the player to the actor (NPCs, creatures) at which the game starts checking whether the actor notices the player.  For hostile actors, this is the distance where the actor may notice the player and attack, assuming the player is not hidden in some way.  However, hostile actors are also controlled by fHostileActorExteriorDistance.  If fHostileActorExteriorDistance is less than FAIRadiusToRunDetectionExterior then the hostile actor may become combat ready but will not attack until the player moves closer (unconfirmed).  NPCs in this situation will taunt/threaten the player.


FAIRadiusToRunDetectionExterior only applies outside of dungeons and buildings - in the wilderness.  See [[FAIRadiusToRunDetectionInterior]] for dungeons and buildings.
FAIRadiusToRunDetectionExterior only applies outside of dungeons and buildings - in the wilderness.  See [[FAIRadiusToRunDetectionInterior]] for dungeons and buildings.

Revision as of 10:14, 13 April 2006

Distance from the player to the actor (NPCs, creatures) at which the game starts checking whether the actor notices the player. For hostile actors, this is the distance where the actor may notice the player and attack, assuming the player is not hidden in some way. However, hostile actors are also controlled by fHostileActorExteriorDistance. If fHostileActorExteriorDistance is less than FAIRadiusToRunDetectionExterior then the hostile actor may become combat ready but will not attack until the player moves closer (unconfirmed). NPCs in this situation will taunt/threaten the player.

FAIRadiusToRunDetectionExterior only applies outside of dungeons and buildings - in the wilderness. See FAIRadiusToRunDetectionInterior for dungeons and buildings.