Difference between revisions of "FArrowGravityMult"

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This multiplier determines the gravity on arrows. The default value is '''0.02'''. If you increase this amount, arrows will fly straight for a longer period of time. If you decrease the amount, arrows will go straight for a much shorter period of time.
This multiplier determines the gravity on arrows. The default value is '''0.002'''. If you increase this amount, arrows will fly straight for a longer period of time. If you decrease the amount, arrows will go straight for a much shorter period of time.


If you increase this amount, and decrease the speed of the arrow accordingly, you can basically have a slow speed (slow motion) arrow. As long as the gravity multiplier is high enough, the arrow will never arc (just keeps going straight). Terrible for playing purposes, but neat if you want to make a video where an arrow is going slower than everyone else.
If you increase this amount, and decrease the speed of the arrow accordingly, you can basically have a slow speed (slow motion) arrow. As long as the gravity multiplier is high enough, the arrow will never arc (just keeps going straight). Terrible for playing purposes, but neat if you want to make a video where an arrow is going slower than everyone else.

Revision as of 12:39, 9 May 2007

This multiplier determines the gravity on arrows. The default value is 0.002. If you increase this amount, arrows will fly straight for a longer period of time. If you decrease the amount, arrows will go straight for a much shorter period of time.

If you increase this amount, and decrease the speed of the arrow accordingly, you can basically have a slow speed (slow motion) arrow. As long as the gravity multiplier is high enough, the arrow will never arc (just keeps going straight). Terrible for playing purposes, but neat if you want to make a video where an arrow is going slower than everyone else.