Difference between revisions of "FCombatSpeakHitChance"

From the Oblivion ConstructionSet Wiki
Jump to navigation Jump to search
imported>Scruggs
 
imported>Scruggs
Line 1: Line 1:
The percentage chance that an NPC will utter one of the voices defined under the Combat->Hit tab of the Generic quest when hit with a melee or marksman weapon in combat. Default is 0.2. NPCs will always use one of these voices when they are killed. They are not used when the actor is damaged by a spell, unless the spell kills them.
{| border="1" cellpadding="5" cellspacing="0"
|-
!style="background:#ffdead;" width="100"  | Description
|style="background:#ffeded;" |
 
The percentage chance that an NPC will utter one of the voices defined under the Combat->Hit tab of the Generic quest when hit with a melee or marksman weapon in combat. NPCs will always use one of these voices when they are killed, regardless of this setting. They are not used when the actor is damaged by a spell, unless the spell kills them.


Note that the player uses these voices as well. Setting this to 1.0 causes every hit to trigger a voice, as long as the damage done exceeds the value defined in [[fCombatHitSpeakThreshold]]. This can be useful for detecting hits against NPCs or the player.
Note that the player uses these voices as well. Setting this to 1.0 causes every hit to trigger a voice, as long as the damage done exceeds the value defined in [[fCombatHitSpeakThreshold]]. This can be useful for detecting hits against NPCs or the player.
|-
!style="background:#ffdead;" |Default value
|style="background:#ffeded;" |
0.2
|}
[[Category:Settings]]

Revision as of 10:20, 1 August 2006

Description

The percentage chance that an NPC will utter one of the voices defined under the Combat->Hit tab of the Generic quest when hit with a melee or marksman weapon in combat. NPCs will always use one of these voices when they are killed, regardless of this setting. They are not used when the actor is damaged by a spell, unless the spell kills them.

Note that the player uses these voices as well. Setting this to 1.0 causes every hit to trigger a voice, as long as the damage done exceeds the value defined in fCombatHitSpeakThreshold. This can be useful for detecting hits against NPCs or the player.

Default value

0.2