Difference between revisions of "FDistanceExteriorReactCombat"
Jump to navigation
Jump to search
imported>B3w4r3 (Moved this description to the correct game setting) |
imported>B3w4r3 (formatting, added default value) |
||
Line 1: | Line 1: | ||
{| border="1" cellpadding="5" cellspacing="0" | |||
|- | |||
!style="background:#ffdead;" width="100" | Description | |||
|style="background:#ffeded;" | | |||
The distance at which a hostile actor (NPC, creature) will attack, assuming the actor has seen (detected) the player. | The distance at which a hostile actor (NPC, creature) will attack, assuming the actor has seen (detected) the player. | ||
FDistanceExteriorReactCombat is for wilderness encounters. [[FDistanceInteriorReactCombat]] is for dungeon encounters. | FDistanceExteriorReactCombat is for wilderness encounters. [[FDistanceInteriorReactCombat]] is for dungeon encounters. | ||
|- | |||
!style="background:#ffdead;" |Default value | |||
|style="background:#ffeded;" | | |||
600.00 | |||
|} | |||
[[Category:Settings]] | [[Category:Settings]] |
Revision as of 15:20, 4 August 2006
Description |
FDistanceExteriorReactCombat is for wilderness encounters. FDistanceInteriorReactCombat is for dungeon encounters. |
---|---|
Default value |
600.00 |