Difference between revisions of "FHostileActorInteriorDistance"
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imported>B3w4r3 |
imported>Scruggs (formatting, adding default value) |
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The distance at which a hostile actor (NPC, creature) is considered close enough to disable fast traveling, waiting, or sleeping for the player. | {| border="1" cellpadding="5" cellspacing="0" | ||
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!style="background:#ffdead;" width="100" | Description | |||
|style="background:#ffeded;" | | |||
The distance in game units at which a hostile actor (NPC, creature) is considered close enough to disable fast traveling, waiting, or sleeping for the player. | |||
[[FHostileActorExteriorDistance]] is for exterior encounters. FHostileActorInteriorDistance is for interior encounters. | |||
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!style="background:#ffdead;" |Default value | |||
|style="background:#ffeded;" | | |||
2000.00 | |||
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[[Category:Settings]] | [[Category:Settings]] |
Revision as of 08:23, 4 August 2006
Description |
The distance in game units at which a hostile actor (NPC, creature) is considered close enough to disable fast traveling, waiting, or sleeping for the player. FHostileActorExteriorDistance is for exterior encounters. FHostileActorInteriorDistance is for interior encounters. |
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Default value |
2000.00 |