Difference between revisions of "FHostileActorInteriorDistance"

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imported>B3w4r3
imported>Scruggs
(formatting, adding default value)
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The distance at which a hostile actor (NPC, creature) is considered close enough to disable fast traveling, waiting, or sleeping for the player.
{| border="1" cellpadding="5" cellspacing="0"
|-
!style="background:#ffdead;" width="100"  | Description
|style="background:#ffeded;" |
 
The distance in game units at which a hostile actor (NPC, creature) is considered close enough to disable fast traveling, waiting, or sleeping for the player.
 
[[FHostileActorExteriorDistance]] is for exterior encounters.  FHostileActorInteriorDistance is for interior encounters.
 
|-
!style="background:#ffdead;" |Default value
|style="background:#ffeded;" |
 
2000.00
 
|}


[[FHostileActorExteriorDistance]] is for wilderness encounters.  FHostileActorInteriorDistance is for dungeon encounters.




[[Category:Settings]]
[[Category:Settings]]

Revision as of 08:23, 4 August 2006

Description

The distance in game units at which a hostile actor (NPC, creature) is considered close enough to disable fast traveling, waiting, or sleeping for the player.

FHostileActorExteriorDistance is for exterior encounters. FHostileActorInteriorDistance is for interior encounters.

Default value

2000.00