Difference between revisions of "FMagicCostScale"

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imported>Ramparter
imported>Ramparter
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FMagicCostScale affects on spell costs. Spell costs are calculated this way:  
FMagicCostScale affects on spell costs. Spell costs are calculated this way:  


(Magnitude ^ ''FMagicCostScale'') * BaseCost * Duration * R * Max(1, Area* 0.15) = Spell Cost
(Magnitude ^ '''FMagicCostScale''') * BaseCost * Duration * R * Max(1, Area* 0.15) = Spell Cost


(Where R is either self (1.0), touch (1.0) or target (1.5))
(Where R is either self (1.0), touch (1.0) or target (1.5))

Revision as of 17:23, 22 May 2006

FMagicCostScale affects on spell costs. Spell costs are calculated this way:

(Magnitude ^ FMagicCostScale) * BaseCost * Duration * R * Max(1, Area* 0.15) = Spell Cost

(Where R is either self (1.0), touch (1.0) or target (1.5))

(Where A is either 1.0 or set value.)

Default value: 1.280

(by Templarion)

updated by Ramparter