Difference between revisions of "FSneakUnseenMin"

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This is the threshold value at which the actor fades out of sight and cannot be targeted for combat (or anything else) by other actors.
This is the threshold value at which the actor fades out of sight and cannot be targeted for combat (or anything else) by other actors.


This is true only however when the actor is trying to sneak around a non-hostile actor. If the attack is hostile, [[fSneakLostMin]] is used instead.
This is true only however when the actor is trying to sneak around a non-hostile actor. If the actor is hostile, [[fSneakLostMin]] is used instead.


'''default value:''' 0.0000
'''default value:''' 0.0000

Revision as of 15:32, 19 January 2007

This is the threshold value at which the actor fades out of sight and cannot be targeted for combat (or anything else) by other actors.

This is true only however when the actor is trying to sneak around a non-hostile actor. If the actor is hostile, fSneakLostMin is used instead.

default value: 0.0000