Difference between revisions of "FindNextFile"
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'''Syntax:''' | '''Syntax:''' | ||
(Bool:short) FindNextFile (FileFound)StringID:long | (Bool:short) FindNextFile (FileFound)StringID:long ''Global:bool'' | ||
Sets the content of (FileFound)StringID to the Filename of the next matching File and returns 1 if a file was found; 0 if not. FindFirstFile must be called first; this function uses the FileMask, RootID & Directories passed to FindFirstFile. This function should only be used within a Label/Goto loop | Sets the content of (FileFound)StringID to the Filename of the next matching File and returns 1 if a file was found; 0 if not. FindFirstFile must be called first; this function uses the FileMask, RootID & Directories passed to FindFirstFile. This function should only be used within a Label/Goto loop |
Revision as of 09:12, 26 April 2009
A command for Pluggy.
Syntax:
(Bool:short) FindNextFile (FileFound)StringID:long Global:bool
Sets the content of (FileFound)StringID to the Filename of the next matching File and returns 1 if a file was found; 0 if not. FindFirstFile must be called first; this function uses the FileMask, RootID & Directories passed to FindFirstFile. This function should only be used within a Label/Goto loop
Notes:
- If you want to modify a string from another mod, you will need to set the Global flag to 1. If Global is 0 or unset the function will fail. If the string is protected the function will fail.
Example
Quest script that display in the console the list of *.bsa files in Oblivion/Data folder:
scn testffs Begin GameMode SetString -2000 "*.bsa" If ( FindFirstFile -2050 -2000 1 ) == 0 StopQuest TestFF Return EndIf SaveIP StringMsg -2050 1 If ( FindNextFile -2050 ) == 0 StopQuest TestFF Return EndIf RestoreIP End