Difference between revisions of "GetAngle"
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'''Special Notes (relative to GetAngle called upon the player)''' | '''Special Notes (relative to GetAngle called upon the player)''' | ||
*Z angle returns a value from 0 to 360 depending on the player's current heading. Z angle is measured with south as 0 and increasing clockwise. Therefore, for trig functions to work properly with this function, you must use -''angle'' | *Z angle returns a value from 0 to 360 depending on the player's current heading. Z angle is measured with south as 0 and increasing clockwise. Therefore, for trig functions to work properly with this function, you must use -''angle'' 90 | ||
*X angle returns a value (theorically) from -90 to 90. The true in-game range is -89 to 89, with -89 if the player is looking above himself, and 89 if player is looking at his feet. | *X angle returns a value (theorically) from -90 to 90. The true in-game range is -89 to 89, with -89 if the player is looking above himself, and 89 if player is looking at his feet. | ||
*NOTE: You can rotate the camera when riding a horse without changing the actual direction the player's facing so GetAngle Z is kind of useless sometimes (like when using getLOS) if the player is on a horse. | *NOTE: You can rotate the camera when riding a horse without changing the actual direction the player's facing so GetAngle Z is kind of useless sometimes (like when using getLOS) if the player is on a horse. |
Revision as of 09:09, 18 April 2007
Syntax:
GetAngle axis
Example:
GetAngle Z
Returns the current world rotation angle of the object on the selected axis (X, Y, or Z) in float.
Special Notes (relative to GetAngle called upon the player)
- Z angle returns a value from 0 to 360 depending on the player's current heading. Z angle is measured with south as 0 and increasing clockwise. Therefore, for trig functions to work properly with this function, you must use -angle 90
- X angle returns a value (theorically) from -90 to 90. The true in-game range is -89 to 89, with -89 if the player is looking above himself, and 89 if player is looking at his feet.
- NOTE: You can rotate the camera when riding a horse without changing the actual direction the player's facing so GetAngle Z is kind of useless sometimes (like when using getLOS) if the player is on a horse.