Difference between revisions of "GetArmorType"

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imported>WereWolf
imported>DragoonWraith
(not a record variable function)
 
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[[Category:Inventory Functions]]
[[Category:Inventory Functions]]
[[Category:Inventory Functions (OBSE)]]
[[Category:Inventory Functions (OBSE)]]
[[Category:Record Variable Functions]]
[[Category:Record Variable Functions (OBSE)]]

Latest revision as of 18:02, 21 March 2008

A command for Oblivion Script Extender

Syntax:

(armorType:short) reference.GetArmorType objectID:ref

Returns 0 if light armor and 1 if heavy armor.

Armor Type:
 0:    Light Armor
 1:    Heavy Armor

See Also[edit | edit source]